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 dark elves 2500pts

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Nombre de messages : 2939
Age : 32
Localisation : Ath
armée(s) jouée(s) : orques et gobs,empire,nains,tau,marines, marines chaos, gardes impériales, elfes sylvains
Nom du club : Tour débène
Date d'inscription : 16/10/2006

MessageSujet: dark elves 2500pts    Mar 12 Juil - 21:24

J'aime assez bien celle ci  cheers

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+++ Dark elves 2500pts (2496pts) +++

++ Dread Elves (Standard (1501-3999pts)) (2496pts) ++

+ Lords (285pts) +

Exalted Oracle (285pts)
····Rules: Killer​ Instinct, Lightning Reflexes, Master of the Dark Arts
····Army General [General]
····Obsidian Nullstone (45pts) [Obsidian Nullstone]
········Rules: Magic Resistance (3)
····Tome of Arcane Lore (25pts) [Tome of Arcane Lore]
····Wizard Level 4 (30pts) [Path of Alchemy]
····Profiles:
········Tome of Arcane Lore: Magic Property:The bearer knows one additional spell.
········Exalted Oracle: M:5|WS:4|BS:4|S:3|T:3|W:3|I:5|A:1|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Obsidian Nullstone: Protection:The bearer has Magic Resistance (3).

+ Heroes (524pts) +

Captain (226pts) [Battle Standard Bearer (25pts), Halberd (8pts), Heavy Armour (5pts), Shield (3pts)]
····Rules: Killer​ Instinct, Lightning Reflexes
····Midnight Cloak (50pts) [DE Midnight Cloak]
····Pegasus (60pts) [Pegasus]
········Rules: Fly (Cool, Mount's Protection (6+)
····Profiles:
········Heavy Armour: Saving Throw modifier:+2 AS|Special Rules:|Type:Heavy Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Captain: M:5|WS:6|BS:6|S:4|T:3|W:2|I:7|A:3|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Pegasus: M:7|WS:4|BS:0|S:4|T:4|W:3|I:4|A:2|LD:6|ArmourSave:|WardSave:|MR:|Type:Monstrous Beast|Base Size:
········Midnight Cloak: Protection:The Wearer has Ward Save (3+), which can only be used against Ranged Attacks. The wearer has Lethal Strike and Multiple Wounds (D3) in the first combat round.
········Halberd: Range:|Strength:+1|Special Rules:Requires Two Hands. +1 Strength.|Type:Close Combat Weapon

Captain (193pts) [Heavy Armour (5pts), Shield (3pts)]
····Rules: Killer​ Instinct, Lightning Reflexes
····Dragonscale Helm (10pts) [Dragonscale Helm]
········Rules: Fireborn
····Pegasus (60pts) [Pegasus]
········Rules: Fly (Cool, Mount's Protection (6+)
····Sword of Strength (15pts) [Sword of Strength]
····Talisman of Greater Shielding (25pts) [Talisman of Greater Shielding]
········Rules: Ward Save (5+)
····Profiles:
········Dragonscale Helm: Saving Throw modifier:+1|Special Rules:The wearer has the Fireborn Special Rule.|Type:None
········Heavy Armour: Saving Throw modifier:+2 AS|Special Rules:|Type:Heavy Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Captain: M:5|WS:6|BS:6|S:4|T:3|W:2|I:7|A:3|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Pegasus: M:7|WS:4|BS:0|S:4|T:4|W:3|I:4|A:2|LD:6|ArmourSave:|WardSave:|MR:|Type:Monstrous Beast|Base Size:
········Talisman of Greater Shielding: Protection:The bearer has Ward Save (5+)
········Sword of Strength: Range:Close Combat|Strength:+1|Special Rules:Attacks made with this weapon are at +1 Strength.|Type:Hand Weapon

Oracle (105pts)
····Rules: Killer​ Instinct, Lightning Reflexes, Master of the Dark Arts
····Dispel Scroll (35pts) [Dispel Scroll]
····Wizard Level 1 [Path of Fire]
····Profiles:
········Dispel Scroll: Magic Property:One use only. Instead of making a Dispel roll, you can use the scroll. The spell is automatically Dispelled.
········Oracle: M:5|WS:4|BS:4|S:3|T:3|W:2|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:

+ Core (806pts) +

Dark Riders (125pts) [Musician (10pts)]
····Rules: Fast Cavalry, Killer ​Instinct (Rider only), Light Troops, Lightning Reflexes (Rider only), Mount's Protection (6+)
····5x Dark Rider (105pts) [5x Repeater Crossbow (15pts), 5x Shield (15pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Dark Rider: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:25x50mm
········Elven Horse: M:9|WS:3|BS:-|S:3|T:3|W:1|I:4|A:1|LD:3|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:25x50mm
········Light Lance: Range:|Strength:|Special Rules:Grants +1 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance. |Type:Close Combat Weapon
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Dark Riders (125pts) [Musician (10pts)]
····Rules: Fast Cavalry, Killer ​Instinct (Rider only), Light Troops, Lightning Reflexes (Rider only), Mount's Protection (6+)
····5x Dark Rider (105pts) [5x Repeater Crossbow (15pts), 5x Shield (15pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Dark Rider: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:25x50mm
········Elven Horse: M:9|WS:3|BS:-|S:3|T:3|W:1|I:4|A:1|LD:3|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:25x50mm
········Light Lance: Range:|Strength:|Special Rules:Grants +1 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance. |Type:Close Combat Weapon
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Dark Riders (125pts) [Musician (10pts)]
····Rules: Fast Cavalry, Killer ​Instinct (Rider only), Light Troops, Lightning Reflexes (Rider only), Mount's Protection (6+)
····5x Dark Rider (105pts) [5x Repeater Crossbow (15pts), 5x Shield (15pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Dark Rider: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:25x50mm
········Elven Horse: M:9|WS:3|BS:-|S:3|T:3|W:1|I:4|A:1|LD:3|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:25x50mm
········Light Lance: Range:|Strength:|Special Rules:Grants +1 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance. |Type:Close Combat Weapon
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Repeater Auxiliaries (151pts) [Musician (10pts), Standard Bearer (10pts)]
····Rules: Killer​ Instinct, Lightning Reflexes
····11x Repeater Auxiliary (121pts) [11x Shields (11pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Repeater Auxiliary: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Repeater Auxiliaries (140pts) [Musician (10pts), Standard Bearer (10pts)]
····Rules: Killer​ Instinct, Lightning Reflexes
····10x Repeater Auxiliary (110pts) [10x Shields (10pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Repeater Auxiliary: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Repeater Auxiliaries (140pts) [Musician (10pts), Standard Bearer (10pts)]
····Rules: Killer​ Instinct, Lightning Reflexes
····10x Repeater Auxiliary (110pts) [10x Shields (10pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Repeater Auxiliary: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

+ Special (465pts) +

Tower Guard (465pts) [Champion (10pts), Musician (10pts), 30x Tower Guard (450pts)]
····Rules: Armour Piercing (1), Bodyguard, Immune to Psychology, Killer​ Instinct, Lightning Reflexes
····Standard Bearer (35pts)
········Banner of Discipline (25pts) [Banner of Discipline]
····Profiles:
········Heavy Armour: Saving Throw modifier:+2 AS|Special Rules:|Type:Heavy Armour
········Banner of Discipline: Magical Emination:The bearer's Unit has +1 Leadership.
········Champion: M:5|WS:6|BS:5|S:3|T:3|W:1|I:6|A:3|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:
········Tower Guard: M:5|WS:5|BS:4|S:3|T:3|W:1|I:6|A:2|LD:9|ArmourSave:5+|WardSave:|MR:|Type:Infantry|Base Size:20x20mm
········Halberd: Range:|Strength:+1|Special Rules:Requires Two Hands. +1 Strength.|Type:Close Combat Weapon

+ Rare (416pts) +

Dread Reaper (80pts) [Repeating Shot (20pts)]
····Rules: Killer ​Instinct (Crew only), Lightning Reflexes (Crew only)
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Bolt Thrower: M:-|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:|ArmourSave:|WardSave:|MR:|Type:War Machine|Base Size:
········Crew (2): M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:|Base Size:
········Elven Bolt Thrower: Range:48"|Strength:6|Special Rules:Multiple Wounds (D3), Armour Piercing (6)|Type:Bolt Thrower Artillery Weapon
········Repeating Shot: Range:48"|Strength:4|Special Rules:Armour Piercing (1), Multiple Shots (6)|Type:Volley Gun Artillery Weapon

Dread Reaper (80pts) [Repeating Shot (20pts)]
····Rules: Killer ​Instinct (Crew only), Lightning Reflexes (Crew only)
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Bolt Thrower: M:-|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:|ArmourSave:|WardSave:|MR:|Type:War Machine|Base Size:
········Crew (2): M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:|Base Size:
········Elven Bolt Thrower: Range:48"|Strength:6|Special Rules:Multiple Wounds (D3), Armour Piercing (6)|Type:Bolt Thrower Artillery Weapon
········Repeating Shot: Range:48"|Strength:4|Special Rules:Armour Piercing (1), Multiple Shots (6)|Type:Volley Gun Artillery Weapon

Raven Cloaks (128pts) [8x Raven Cloak (128pts)]
····Rules: Killer​ Instinct, Lightning Reflexes, Scout, Skirmishers
····Profiles:
········Raven Cloak: M:5|WS:5|BS:5|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Raven Cloaks (128pts) [8x Raven Cloak (128pts)]
····Rules: Killer​ Instinct, Lightning Reflexes, Scout, Skirmishers
····Profiles:
········Raven Cloak: M:5|WS:5|BS:5|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

_________________
" Si tes fier d'être un bourrin tape dans tes mains "
" Si tes fier d'être un bourrin tape dans tes mains "


Dernière édition par pierro le Mer 13 Juil - 10:04, édité 1 fois
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Gregor
Seigneur d'ébène
Seigneur d'ébène
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Nombre de messages : 1271
Age : 32
Localisation : Ladeuze
armée(s) jouée(s) : Elfes sylvains, Hauts elfes et Bretonniens
Nom du club : Tour d'ébène
Date d'inscription : 22/11/2005

MessageSujet: Re: dark elves 2500pts    Mer 13 Juil - 10:02

A l'ancienne^^
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pierro
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Nombre de messages : 2939
Age : 32
Localisation : Ath
armée(s) jouée(s) : orques et gobs,empire,nains,tau,marines, marines chaos, gardes impériales, elfes sylvains
Nom du club : Tour débène
Date d'inscription : 16/10/2006

MessageSujet: Re: dark elves 2500pts    Mer 13 Juil - 10:05

liste éditée

_________________
" Si tes fier d'être un bourrin tape dans tes mains "
" Si tes fier d'être un bourrin tape dans tes mains "
Revenir en haut Aller en bas
Voir le profil de l'utilisateur En ligne
pierro
Président
avatar

Nombre de messages : 2939
Age : 32
Localisation : Ath
armée(s) jouée(s) : orques et gobs,empire,nains,tau,marines, marines chaos, gardes impériales, elfes sylvains
Nom du club : Tour débène
Date d'inscription : 16/10/2006

MessageSujet: Re: dark elves 2500pts    Jeu 14 Juil - 9:48

MaJ:


+++ Dark elves 2500pts (2495pts) +++

++ Dread Elves (Standard (1501-3999pts)) (2495pts) ++

+ Lords (285pts) +

Exalted Oracle (285pts)
····Rules: Killer​ Instinct, Lightning Reflexes, Master of the Dark Arts
····Army General [General]
····Obsidian Nullstone (45pts) [Obsidian Nullstone]
········Rules: Magic Resistance (3)
····Tome of Arcane Lore (25pts) [Tome of Arcane Lore]
····Wizard Level 4 (30pts) [Path of Alchemy]
····Profiles:
········Tome of Arcane Lore: Magic Property:The bearer knows one additional spell.
········Exalted Oracle: M:5|WS:4|BS:4|S:3|T:3|W:3|I:5|A:1|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Obsidian Nullstone: Protection:The bearer has Magic Resistance (3).

+ Heroes (604pts) +

Captain (266pts) [Battle Standard Bearer (25pts), Fleet Commander (Hero) (40pts), Halberd (8pts), Heavy Armour (5pts), Shield (3pts)]
····Rules: Fleet Commander, Innate Defence (5+), Killer​ Instinct, Lightning Reflexes
····Midnight Cloak (50pts) [DE Midnight Cloak]
····Pegasus (60pts) [Pegasus]
········Rules: Fly (Cool, Mount's Protection (6+)
····Profiles:
········Heavy Armour: Saving Throw modifier:+2 AS|Special Rules:|Type:Heavy Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Captain: M:5|WS:6|BS:6|S:4|T:3|W:2|I:7|A:3|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Pegasus: M:7|WS:4|BS:0|S:4|T:4|W:3|I:4|A:2|LD:6|ArmourSave:|WardSave:|MR:|Type:Monstrous Beast|Base Size:
········Midnight Cloak: Protection:The Wearer has Ward Save (3+), which can only be used against Ranged Attacks. The wearer has Lethal Strike and Multiple Wounds (D3) in the first combat round.
········Halberd: Range:|Strength:+1|Special Rules:Requires Two Hands. +1 Strength.|Type:Close Combat Weapon

Captain (233pts) [Fleet Commander (Hero) (40pts), Heavy Armour (5pts), Shield (3pts)]
····Rules: Fleet Commander, Innate Defence (5+), Killer​ Instinct, Lightning Reflexes
····Dragonscale Helm (10pts) [Dragonscale Helm]
········Rules: Fireborn
····Pegasus (60pts) [Pegasus]
········Rules: Fly (Cool, Mount's Protection (6+)
····Sword of Strength (15pts) [Sword of Strength]
····Talisman of Greater Shielding (25pts) [Talisman of Greater Shielding]
········Rules: Ward Save (5+)
····Profiles:
········Dragonscale Helm: Saving Throw modifier:+1|Special Rules:The wearer has the Fireborn Special Rule.|Type:None
········Heavy Armour: Saving Throw modifier:+2 AS|Special Rules:|Type:Heavy Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Captain: M:5|WS:6|BS:6|S:4|T:3|W:2|I:7|A:3|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Pegasus: M:7|WS:4|BS:0|S:4|T:4|W:3|I:4|A:2|LD:6|ArmourSave:|WardSave:|MR:|Type:Monstrous Beast|Base Size:
········Talisman of Greater Shielding: Protection:The bearer has Ward Save (5+)
········Sword of Strength: Range:Close Combat|Strength:+1|Special Rules:Attacks made with this weapon are at +1 Strength.|Type:Hand Weapon

Oracle (105pts)
····Rules: Killer​ Instinct, Lightning Reflexes, Master of the Dark Arts
····Dispel Scroll (35pts) [Dispel Scroll]
····Wizard Level 1 [Path of Fire]
····Profiles:
········Dispel Scroll: Magic Property:One use only. Instead of making a Dispel roll, you can use the scroll. The spell is automatically Dispelled.
········Oracle: M:5|WS:4|BS:4|S:3|T:3|W:2|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:

+ Core (645pts) +

Dark Riders (125pts) [Musician (10pts)]
····Rules: Fast Cavalry, Killer ​Instinct (Rider only), Light Troops, Lightning Reflexes (Rider only), Mount's Protection (6+)
····5x Dark Rider (105pts) [5x Repeater Crossbow (15pts), 5x Shield (15pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Dark Rider: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:25x50mm
········Elven Horse: M:9|WS:3|BS:-|S:3|T:3|W:1|I:4|A:1|LD:3|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:25x50mm
········Light Lance: Range:|Strength:|Special Rules:Grants +1 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance. |Type:Close Combat Weapon
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Dark Riders (125pts) [Musician (10pts)]
····Rules: Fast Cavalry, Killer ​Instinct (Rider only), Light Troops, Lightning Reflexes (Rider only), Mount's Protection (6+)
····5x Dark Rider (105pts) [5x Repeater Crossbow (15pts), 5x Shield (15pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Dark Rider: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:25x50mm
········Elven Horse: M:9|WS:3|BS:-|S:3|T:3|W:1|I:4|A:1|LD:3|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:25x50mm
········Light Lance: Range:|Strength:|Special Rules:Grants +1 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance. |Type:Close Combat Weapon
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Dark Riders (125pts) [Musician (10pts)]
····Rules: Fast Cavalry, Killer ​Instinct (Rider only), Light Troops, Lightning Reflexes (Rider only), Mount's Protection (6+)
····5x Dark Rider (105pts) [5x Repeater Crossbow (15pts), 5x Shield (15pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Dark Rider: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:25x50mm
········Elven Horse: M:9|WS:3|BS:-|S:3|T:3|W:1|I:4|A:1|LD:3|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:25x50mm
········Light Lance: Range:|Strength:|Special Rules:Grants +1 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance. |Type:Close Combat Weapon
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Repeater Auxiliaries (140pts) [Musician (10pts), Standard Bearer (10pts)]
····Rules: Killer​ Instinct, Lightning Reflexes
····10x Repeater Auxiliary (110pts) [10x Shields (10pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Repeater Auxiliary: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Repeater Auxiliaries (130pts) [Standard Bearer (10pts)]
····Rules: Killer​ Instinct, Lightning Reflexes
····10x Repeater Auxiliary (110pts) [10x Shields (10pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Repeater Auxiliary: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

+ Special (465pts) +

Tower Guard (465pts) [Champion (10pts), Musician (10pts), 30x Tower Guard (450pts)]
····Rules: Armour Piercing (1), Bodyguard, Immune to Psychology, Killer​ Instinct, Lightning Reflexes
····Standard Bearer (35pts)
········Banner of Discipline (25pts) [Banner of Discipline]
····Profiles:
········Heavy Armour: Saving Throw modifier:+2 AS|Special Rules:|Type:Heavy Armour
········Banner of Discipline: Magical Emination:The bearer's Unit has +1 Leadership.
········Champion: M:5|WS:6|BS:5|S:3|T:3|W:1|I:6|A:3|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:
········Tower Guard: M:5|WS:5|BS:4|S:3|T:3|W:1|I:6|A:2|LD:9|ArmourSave:5+|WardSave:|MR:|Type:Infantry|Base Size:20x20mm
········Halberd: Range:|Strength:+1|Special Rules:Requires Two Hands. +1 Strength.|Type:Close Combat Weapon

+ Rare (496pts) +

Dread Reaper (80pts) [Repeating Shot (20pts)]
····Rules: Killer ​Instinct (Crew only), Lightning Reflexes (Crew only)
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Bolt Thrower: M:-|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:|ArmourSave:|WardSave:|MR:|Type:War Machine|Base Size:
········Crew (2): M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:|Base Size:
········Elven Bolt Thrower: Range:48"|Strength:6|Special Rules:Multiple Wounds (D3), Armour Piercing (6)|Type:Bolt Thrower Artillery Weapon
········Repeating Shot: Range:48"|Strength:4|Special Rules:Armour Piercing (1), Multiple Shots (6)|Type:Volley Gun Artillery Weapon

Dread Reaper (80pts) [Repeating Shot (20pts)]
····Rules: Killer ​Instinct (Crew only), Lightning Reflexes (Crew only)
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Bolt Thrower: M:-|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:|ArmourSave:|WardSave:|MR:|Type:War Machine|Base Size:
········Crew (2): M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:|Base Size:
········Elven Bolt Thrower: Range:48"|Strength:6|Special Rules:Multiple Wounds (D3), Armour Piercing (6)|Type:Bolt Thrower Artillery Weapon
········Repeating Shot: Range:48"|Strength:4|Special Rules:Armour Piercing (1), Multiple Shots (6)|Type:Volley Gun Artillery Weapon

Dread Reaper (80pts) [Repeating Shot (20pts)]
····Rules: Killer ​Instinct (Crew only), Lightning Reflexes (Crew only)
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Bolt Thrower: M:-|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:|ArmourSave:|WardSave:|MR:|Type:War Machine|Base Size:
········Crew (2): M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:|Base Size:
········Elven Bolt Thrower: Range:48"|Strength:6|Special Rules:Multiple Wounds (D3), Armour Piercing (6)|Type:Bolt Thrower Artillery Weapon
········Repeating Shot: Range:48"|Strength:4|Special Rules:Armour Piercing (1), Multiple Shots (6)|Type:Volley Gun Artillery Weapon

Raven Cloaks (128pts) [8x Raven Cloak (128pts)]
····Rules: Killer​ Instinct, Lightning Reflexes, Scout, Skirmishers
····Profiles:
········Raven Cloak: M:5|WS:5|BS:5|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Raven Cloaks (128pts) [8x Raven Cloak (128pts)]
····Rules: Killer​ Instinct, Lightning Reflexes, Scout, Skirmishers
····Profiles:
········Raven Cloak: M:5|WS:5|BS:5|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

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