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 Warrior of the dark gods 2500pts/monster party

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Nombre de messages : 3067
Age : 32
Localisation : Ath
armée(s) jouée(s) : orques et gobs,empire,nains,tau,marines, marines chaos, gardes impériales, elfes sylvains
Nom du club : Tour débène
Date d'inscription : 16/10/2006

MessageSujet: Warrior of the dark gods 2500pts/monster party   Mar 12 Juil - 20:46

+++ Chaos monster 2500pts (2490pts) +++

++ Warriors of the Dark Gods (Standard (1501-3999pts)) (2490pts) ++

+ Lords (790pts) +

Lord of Chaos (525pts)
····Rules: Gaze of the Gods, Inspire Greatness
····Army General [General]
····Blade of Strife (45pts) [Blade of Strife]
····Mark of the Dark Gods (Wrath) (30pts) [Mark of Wrath]
········Rules: Mark of Change
····Soul Feeder (20pts) [Soul Feeder]
········Rules: Soul Feeder
····Wasteland Dragon (270pts) [Wasteland Dragon]
········Rules: Breath Weapon (Strength 3, Armour Piercing (3)), Breath Weapon (Strength 4, Flaming Attacks), Fly (7), Innate Defence (3+)
····Profiles:
········Plate Armour: Saving Throw modifier:+3|Special Rules:A model can only wear a single Suit of Armour.|Type:Plate Armour
········Lord of Chaos: M:4|WS:8|BS:3|S:5|T:5|W:3|I:7|A:5|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Wasteland Dragon: M:6|WS:5|BS:1|S:6|T:6|W:6|I:3|A:6|LD:9|ArmourSave:3+|WardSave:|MR:|Type:Monster|Base Size:
········Blade of Strife: Range:Close Combat|Strength:As Wielder|Special Rules:The wielder has +3 Attacks.|Type:Hand Weapon

Sorcerer Lord (265pts)
····Rules: Gaze of the Gods
····Dispel Scroll (35pts) [Dispel Scroll]
····Level 4 (Wizard Master) (30pts) [Path of Heavens]
····Mark of the Dark Gods (True Chaos) [Mark of True Chaos]
········Rules: Mark of True Chaos
····Profiles:
········Dispel Scroll: Magic Property:One use only. Instead of making a Dispel roll, you can use the scroll. The spell is automatically Dispelled.
········Plate Armour: Saving Throw modifier:+3|Special Rules:A model can only wear a single Suit of Armour.|Type:Plate Armour
········Sorcerer Lord: M:4|WS:5|BS:3|S:4|T:4|W:3|I:5|A:3|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:

+ Heroes (340pts) +

Harbinger of Chaos (340pts) [Additional Hand Weapon (5pts), Battle Standard Bearer (25pts)]
····Rules: Gaze of the Gods, Inspire Greatness
····Dueler's Shield (10pts) [Dueler's Shield]
····Manticore (155pts) [Manticore]
········Rules: Fear, Fly (Cool, Frenzy, Large Target, Lethal Strike, Multiple Wounds (D3)
····Mark of the Dark Gods (Wrath) (20pts) [Mark of Wrath]
········Rules: Mark of Change
····Talisman of Greater Shielding (25pts) [Talisman of Greater Shielding]
········Rules: Ward Save (5+)
····Profiles:
········Dueler's Shield: Saving Throw modifier:+1|Special Rules:At the start of a Combat Round nominate a single enemy model in base contact with the model. This model loses one Attack, to a minimum of 1.|Type:Shield
········Plate Armour: Saving Throw modifier:+3|Special Rules:A model can only wear a single Suit of Armour.|Type:Plate Armour
········Harbinger of Chaos: M:4|WS:7|BS:3|S:5|T:4|W:2|I:6|A:4|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Manticore: M:6|WS:5|BS:0|S:5|T:5|W:4|I:5|A:3|LD:5|ArmourSave:|WardSave:|MR:|Type:Monstours Beast|Base Size:
········Talisman of Greater Shielding: Protection:The bearer has Ward Save (5+)
········Paired Weapons: Range:Close Combat|Strength:As Wearer|Special Rules:Requires Two Hands. +1 Attack and +1 Initiative. Mounted models cannot use Additional Hand Weapons.|Type:Additional Hand Weapon

+ Core (645pts) +

Barbarians (120pts) [Champion (10pts), Musician (10pts), Standard Bearer (10pts)]
····20x Barbarian (120pts) [20x Mark of the Dark Gods (True Chaos), 20x Shield (20pts)]
········Rules: Mark of True Chaos
····Profiles:
········Light Armour: Saving Throw modifier:+1|Special Rules:A model can only wear a single Suit of Armour|Type:Light Armour
········Shield: Saving Throw modifier:+1|Special Rules:A model can only carry one Shield. In close combat, a model cannot use a Shield alongside a weapon with the Two- handed Special Rule.|Type:Shield
········Barbarian: M:4|WS:4|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:
········Champion: M:4|WS:5|BS:4|S:3|T:3|W:1|I:3|A:2|LD:7|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:

Barbarians (120pts) [Champion (10pts), Musician (10pts), Standard Bearer (10pts)]
····20x Barbarian (120pts) [20x Mark of the Dark Gods (True Chaos), 20x Shield (20pts)]
········Rules: Mark of True Chaos
····Profiles:
········Light Armour: Saving Throw modifier:+1|Special Rules:A model can only wear a single Suit of Armour|Type:Light Armour
········Shield: Saving Throw modifier:+1|Special Rules:A model can only carry one Shield. In close combat, a model cannot use a Shield alongside a weapon with the Two- handed Special Rule.|Type:Shield
········Barbarian: M:4|WS:4|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:
········Champion: M:4|WS:5|BS:4|S:3|T:3|W:1|I:3|A:2|LD:7|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:

Fallen (90pts)
····Rules: Frenzy, Immune to Psychology, Random Attacks (D3), Skirmishers
····5x Fallen (80pts) [5x Mark of the Dark Gods (Change) (5pts)]
········Rules: Mark of Change
····Profiles:
········Plate Armour: Saving Throw modifier:+3|Special Rules:A model can only wear a single Suit of Armour.|Type:Plate Armour
········Fallen: M:6|WS:4|BS:-|S:4|T:4|W:1|I:4|A:*|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:

Fallen (90pts)
····Rules: Frenzy, Immune to Psychology, Random Attacks (D3), Skirmishers
····5x Fallen (80pts) [5x Mark of the Dark Gods (Change) (5pts)]
········Rules: Mark of Change
····Profiles:
········Plate Armour: Saving Throw modifier:+3|Special Rules:A model can only wear a single Suit of Armour.|Type:Plate Armour
········Fallen: M:6|WS:4|BS:-|S:4|T:4|W:1|I:4|A:*|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:

Fallen (90pts)
····Rules: Frenzy, Immune to Psychology, Random Attacks (D3), Skirmishers
····5x Fallen (80pts) [5x Mark of the Dark Gods (Change) (5pts)]
········Rules: Mark of Change
····Profiles:
········Plate Armour: Saving Throw modifier:+3|Special Rules:A model can only wear a single Suit of Armour.|Type:Plate Armour
········Fallen: M:6|WS:4|BS:-|S:4|T:4|W:1|I:4|A:*|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:

Warhounds (45pts) [5x Warhound (20pts)]
····Rules: Insignificant, Poisoned Attacks, Vanguard
····Profiles:
········Warhound: M:7|WS:4|BS:-|S:3|T:3|W:1|I:3|A:1|LD:5|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:

Warhounds (45pts) [5x Warhound (20pts)]
····Rules: Insignificant, Poisoned Attacks, Vanguard
····Profiles:
········Warhound: M:7|WS:4|BS:-|S:3|T:3|W:1|I:3|A:1|LD:5|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:

Warhounds (45pts) [5x Warhound (20pts)]
····Rules: Insignificant, Poisoned Attacks, Vanguard
····Profiles:
········Warhound: M:7|WS:4|BS:-|S:3|T:3|W:1|I:3|A:1|LD:5|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:

+ Special (175pts) +

Bloodbeast (175pts)
····Rules: Frenzy, Hatred, Innate Defence (4+), Rites of Binding
····Profiles:
········Bloodbrute: M:7|WS:3|BS:|S:6|T:5|W:5|I:3|A:5|LD:4|ArmourSave:|WardSave:|MR:|Type:Monster|Base Size:

+ Rare (540pts) +

Elder Dragon Centaur (270pts) [Light Armour (20pts), Paired Weapons (20pts)]
····Rules: Immune to Psychology, Innate Defence (4+), Lightning Rage, Swiftstride
····Profiles:
········Light Armour: Saving Throw modifier:+1|Special Rules:A model can only wear a single Suit of Armour|Type:Light Armour
········Elder Dragon Centaur: M:7|WS:6|BS:3|S:6|T:6|W:6|I:4|A:5|LD:9|ArmourSave:4+|WardSave:|MR:|Type:Monster|Base Size:
········Paired Weapons: Range:Close Combat|Strength:As Wearer|Special Rules:Requires Two Hands. +1 Attack and +1 Initiative. Mounted models cannot use Additional Hand Weapons.|Type:Additional Hand Weapon

Elder Dragon Centaur (270pts) [Light Armour (20pts), Paired Weapons (20pts)]
····Rules: Immune to Psychology, Innate Defence (4+), Lightning Rage, Swiftstride
····Profiles:
········Light Armour: Saving Throw modifier:+1|Special Rules:A model can only wear a single Suit of Armour|Type:Light Armour
········Elder Dragon Centaur: M:7|WS:6|BS:3|S:6|T:6|W:6|I:4|A:5|LD:9|ArmourSave:4+|WardSave:|MR:|Type:Monster|Base Size:
········Paired Weapons: Range:Close Combat|Strength:As Wearer|Special Rules:Requires Two Hands. +1 Attack and +1 Initiative. Mounted models cannot use Additional Hand Weapons.|Type:Additional Hand Weapon

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Gregor
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Nombre de messages : 1284
Age : 32
Localisation : Ladeuze
armée(s) jouée(s) : Elfes sylvains, Hauts elfes et Bretonniens
Nom du club : Tour d'ébène
Date d'inscription : 22/11/2005

MessageSujet: Re: Warrior of the dark gods 2500pts/monster party   Mer 13 Juil - 9:58

Je rajouterais une cavalerie (maraudeurs) en scoring ou des crushers à la place d'un elder.
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Nombre de messages : 3067
Age : 32
Localisation : Ath
armée(s) jouée(s) : orques et gobs,empire,nains,tau,marines, marines chaos, gardes impériales, elfes sylvains
Nom du club : Tour débène
Date d'inscription : 16/10/2006

MessageSujet: Re: Warrior of the dark gods 2500pts/monster party   Mer 13 Juil - 10:03

pas à la place de la carnabrute? j'avoue que la carna c'est le monstre supp que j'ai mis comme çà ^^

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Gregor
Seigneur d'ébène
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Nombre de messages : 1284
Age : 32
Localisation : Ladeuze
armée(s) jouée(s) : Elfes sylvains, Hauts elfes et Bretonniens
Nom du club : Tour d'ébène
Date d'inscription : 22/11/2005

MessageSujet: Re: Warrior of the dark gods 2500pts/monster party   Mer 13 Juil - 10:07

C'est en rare les crushers donc ca bouffe du point^^ Mais si c'est pour les maraudeurs, ca peut etre le carna^^
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Nombre de messages : 3067
Age : 32
Localisation : Ath
armée(s) jouée(s) : orques et gobs,empire,nains,tau,marines, marines chaos, gardes impériales, elfes sylvains
Nom du club : Tour débène
Date d'inscription : 16/10/2006

MessageSujet: Re: Warrior of the dark gods 2500pts/monster party   Jeu 14 Juil - 9:46

Maj:


+++ Chaos monster 2500pts (2495pts) +++

++ Warriors of the Dark Gods (Standard (1501-3999pts)) (2495pts) ++

+ Lords (835pts) +

Lord of Chaos (570pts)
····Rules: Gaze of the Gods, Inspire Greatness
····Army General [General]
····Burning Blade of Chaos (65pts) [WDG Burning Blade of Chaos]
····Lucky Shield (5pts) [Lucky Shield]
····Mark of the Dark Gods (Wrath) (30pts) [Mark of Wrath]
········Rules: Mark of Change
····Potion of Strength (20pts) [Potion of Strength]
····Soul Feeder (20pts) [Soul Feeder]
········Rules: Soul Feeder
····Wasteland Dragon (270pts) [Wasteland Dragon]
········Rules: Breath Weapon (Strength 3, Armour Piercing (3)), Breath Weapon (Strength 4, Flaming Attacks), Fly (7), Innate Defence (3+)
····Profiles:
········Potion of Strength: Magic Property:One use only. May be activated at the start of any Phase. For the duration of the Player Turn, the bearer has +2 Strength.
········Lucky Shield: Saving Throw modifier:+1|Special Rules:Ignore the first hit the bearer's model suffers while wielding the shield (​if the bearer is hit by several simultaneous attacks, the bearer may choose which attack to ignore).|Type:Shield
········Plate Armour: Saving Throw modifier:+3|Special Rules:A model can only wear a single Suit of Armour.|Type:Plate Armour
········Lord of Chaos: M:4|WS:8|BS:3|S:5|T:5|W:3|I:7|A:5|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Wasteland Dragon: M:6|WS:5|BS:1|S:6|T:6|W:6|I:3|A:6|LD:9|ArmourSave:3+|WardSave:|MR:|Type:Monster|Base Size:
········Burning Blade of Chaos: Range:Close Combat|Strength:As Wearer|Special Rules:Attacks made by the Weapons have Flaming Attacks, Multiple Wounds (D3) and Armour Piercing (6). After all attacks are made, for each model slain by this sword, that model’s unit suffers a Strength 4 hit with the Flaming Attack Secial Rule.|Type:Hand Weapon

Sorcerer Lord (265pts)
····Rules: Gaze of the Gods
····Dispel Scroll (35pts) [Dispel Scroll]
····Level 4 (Wizard Master) (30pts) [Path of Heavens]
····Mark of the Dark Gods (True Chaos) [Mark of True Chaos]
········Rules: Mark of True Chaos
····Profiles:
········Dispel Scroll: Magic Property:One use only. Instead of making a Dispel roll, you can use the scroll. The spell is automatically Dispelled.
········Plate Armour: Saving Throw modifier:+3|Special Rules:A model can only wear a single Suit of Armour.|Type:Plate Armour
········Sorcerer Lord: M:4|WS:5|BS:3|S:4|T:4|W:3|I:5|A:3|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:

+ Heroes (345pts) +

Harbinger of Chaos (345pts) [Additional Hand Weapon (5pts), Battle Standard Bearer (25pts), Shield (5pts)]
····Rules: Gaze of the Gods, Inspire Greatness
····Dueler's Shield (10pts) [Dueler's Shield]
····Manticore (155pts) [Manticore]
········Rules: Fear, Fly (Cool, Frenzy, Large Target, Lethal Strike, Multiple Wounds (D3)
····Mark of the Dark Gods (Wrath) (20pts) [Mark of Wrath]
········Rules: Mark of Change
····Talisman of Greater Shielding (25pts) [Talisman of Greater Shielding]
········Rules: Ward Save (5+)
····Profiles:
········Dueler's Shield: Saving Throw modifier:+1|Special Rules:At the start of a Combat Round nominate a single enemy model in base contact with the model. This model loses one Attack, to a minimum of 1.|Type:Shield
········Plate Armour: Saving Throw modifier:+3|Special Rules:A model can only wear a single Suit of Armour.|Type:Plate Armour
········Shield: Saving Throw modifier:+1|Special Rules:A model can only carry one Shield. In close combat, a model cannot use a Shield alongside a weapon with the Two- handed Special Rule.|Type:Shield
········Harbinger of Chaos: M:4|WS:7|BS:3|S:5|T:4|W:2|I:6|A:4|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Manticore: M:6|WS:5|BS:0|S:5|T:5|W:4|I:5|A:3|LD:5|ArmourSave:|WardSave:|MR:|Type:Monstours Beast|Base Size:
········Talisman of Greater Shielding: Protection:The bearer has Ward Save (5+)
········Paired Weapons: Range:Close Combat|Strength:As Wearer|Special Rules:Requires Two Hands. +1 Attack and +1 Initiative. Mounted models cannot use Additional Hand Weapons.|Type:Additional Hand Weapon

+ Core (775pts) +

Barbarian Horsemen (124pts) [Musician (10pts), Standard Bearer (10pts)]
····Rules: Mounts Protection (6+)
····6x Barbarian Horseman (84pts) [6x Light Lance (6pts), 6x Mark of the Dark Gods (True Chaos), 6x Mounts Protection (5+) (6pts), 6x Shield (6pts)]
········Rules: Mark of True Chaos, Mounts Protection (5+)
····Profiles:
········Light Armour: Saving Throw modifier:+1|Special Rules:A model can only wear a single Suit of Armour|Type:Light Armour
········Shield: Saving Throw modifier:+1|Special Rules:A model can only carry one Shield. In close combat, a model cannot use a Shield alongside a weapon with the Two- handed Special Rule.|Type:Shield
········Barbarian Horseman: M:4|WS:4|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Warhorse: M:8|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|LD:5|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:
········Great Weapon: Range:Close Combat|Strength:+2|Special Rules:Requires Two Hands. Strikes at initiative 0.|Type:Great Weapon

Barbarians (126pts) [Champion (10pts), Musician (10pts), Standard Bearer (10pts)]
····21x Barbarian (126pts) [21x Mark of the Dark Gods (True Chaos), 21x Shield (21pts)]
········Rules: Mark of True Chaos
····Profiles:
········Light Armour: Saving Throw modifier:+1|Special Rules:A model can only wear a single Suit of Armour|Type:Light Armour
········Shield: Saving Throw modifier:+1|Special Rules:A model can only carry one Shield. In close combat, a model cannot use a Shield alongside a weapon with the Two- handed Special Rule.|Type:Shield
········Barbarian: M:4|WS:4|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:
········Champion: M:4|WS:5|BS:4|S:3|T:3|W:1|I:3|A:2|LD:7|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:

Barbarians (120pts) [Champion (10pts), Musician (10pts), Standard Bearer (10pts)]
····20x Barbarian (120pts) [20x Mark of the Dark Gods (True Chaos), 20x Shield (20pts)]
········Rules: Mark of True Chaos
····Profiles:
········Light Armour: Saving Throw modifier:+1|Special Rules:A model can only wear a single Suit of Armour|Type:Light Armour
········Shield: Saving Throw modifier:+1|Special Rules:A model can only carry one Shield. In close combat, a model cannot use a Shield alongside a weapon with the Two- handed Special Rule.|Type:Shield
········Barbarian: M:4|WS:4|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:
········Champion: M:4|WS:5|BS:4|S:3|T:3|W:1|I:3|A:2|LD:7|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:

Fallen (90pts)
····Rules: Frenzy, Immune to Psychology, Random Attacks (D3), Skirmishers
····5x Fallen (80pts) [5x Mark of the Dark Gods (Change) (5pts)]
········Rules: Mark of Change
····Profiles:
········Plate Armour: Saving Throw modifier:+3|Special Rules:A model can only wear a single Suit of Armour.|Type:Plate Armour
········Fallen: M:6|WS:4|BS:-|S:4|T:4|W:1|I:4|A:*|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:

Fallen (90pts)
····Rules: Frenzy, Immune to Psychology, Random Attacks (D3), Skirmishers
····5x Fallen (80pts) [5x Mark of the Dark Gods (Change) (5pts)]
········Rules: Mark of Change
····Profiles:
········Plate Armour: Saving Throw modifier:+3|Special Rules:A model can only wear a single Suit of Armour.|Type:Plate Armour
········Fallen: M:6|WS:4|BS:-|S:4|T:4|W:1|I:4|A:*|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:

Fallen (90pts)
····Rules: Frenzy, Immune to Psychology, Random Attacks (D3), Skirmishers
····5x Fallen (80pts) [5x Mark of the Dark Gods (Change) (5pts)]
········Rules: Mark of Change
····Profiles:
········Plate Armour: Saving Throw modifier:+3|Special Rules:A model can only wear a single Suit of Armour.|Type:Plate Armour
········Fallen: M:6|WS:4|BS:-|S:4|T:4|W:1|I:4|A:*|LD:8|ArmourSave:|WardSave:|MR:|Type:Infantry|Base Size:

Warhounds (45pts) [5x Warhound (20pts)]
····Rules: Insignificant, Poisoned Attacks, Vanguard
····Profiles:
········Warhound: M:7|WS:4|BS:-|S:3|T:3|W:1|I:3|A:1|LD:5|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:

Warhounds (45pts) [5x Warhound (20pts)]
····Rules: Insignificant, Poisoned Attacks, Vanguard
····Profiles:
········Warhound: M:7|WS:4|BS:-|S:3|T:3|W:1|I:3|A:1|LD:5|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:

Warhounds (45pts) [5x Warhound (20pts)]
····Rules: Insignificant, Poisoned Attacks, Vanguard
····Profiles:
········Warhound: M:7|WS:4|BS:-|S:3|T:3|W:1|I:3|A:1|LD:5|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:

+ Rare (540pts) +

Elder Dragon Centaur (270pts) [Light Armour (20pts), Paired Weapons (20pts)]
····Rules: Immune to Psychology, Innate Defence (4+), Lightning Rage, Swiftstride
····Profiles:
········Light Armour: Saving Throw modifier:+1|Special Rules:A model can only wear a single Suit of Armour|Type:Light Armour
········Elder Dragon Centaur: M:7|WS:6|BS:3|S:6|T:6|W:6|I:4|A:5|LD:9|ArmourSave:4+|WardSave:|MR:|Type:Monster|Base Size:
········Paired Weapons: Range:Close Combat|Strength:As Wearer|Special Rules:Requires Two Hands. +1 Attack and +1 Initiative. Mounted models cannot use Additional Hand Weapons.|Type:Additional Hand Weapon

Elder Dragon Centaur (270pts) [Light Armour (20pts), Paired Weapons (20pts)]
····Rules: Immune to Psychology, Innate Defence (4+), Lightning Rage, Swiftstride
····Profiles:
········Light Armour: Saving Throw modifier:+1|Special Rules:A model can only wear a single Suit of Armour|Type:Light Armour
········Elder Dragon Centaur: M:7|WS:6|BS:3|S:6|T:6|W:6|I:4|A:5|LD:9|ArmourSave:4+|WardSave:|MR:|Type:Monster|Base Size:
········Paired Weapons: Range:Close Combat|Strength:As Wearer|Special Rules:Requires Two Hands. +1 Attack and +1 Initiative. Mounted models cannot use Additional Hand Weapons.|Type:Additional Hand Weapon

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MessageSujet: Re: Warrior of the dark gods 2500pts/monster party   

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Warrior of the dark gods 2500pts/monster party
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