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 dark elves 2500pts/monster circus

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Nombre de messages : 3011
Age : 32
Localisation : Ath
armée(s) jouée(s) : orques et gobs,empire,nains,tau,marines, marines chaos, gardes impériales, elfes sylvains
Nom du club : Tour débène
Date d'inscription : 16/10/2006

MessageSujet: dark elves 2500pts/monster circus   Mar 12 Juil - 20:45

Petit test de liste

+++ Dark elves monster 2500pts (2498pts) +++

++ Dread Elves (Standard (1501-3999pts)) (2498pts) ++

+ Lords (508pts) +

Dread Prince (508pts) [Beast Master (Lord) (40pts), Heavy Armour (8pts), Shield (5pts)]
····Rules: Beast Master, Killer​ Instinct, Lightning Reflexes
····Army General [General]
····Blade of Strife (45pts) [Blade of Strife]
····Dragon (250pts) [Beast Master's Dragon]
········Rules: Breath Weapon (Strength 4 Flaming Attacks), Fly (7), Innate Defence (3+)
····Strength Potion (20pts) [Strength Potion]
····Profiles:
········Strenght Potion: Magic Property:One use only. May be activated at the start of any Phase. For the duration of the Player Turn, the bearer has +2 Strength.
········Heavy Armour: Saving Throw modifier:+2 AS|Special Rules:|Type:Heavy Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule.  Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Dragon: M:6|WS:5|BS:1|S:6|T:6|W:6|I:3|A:5|LD:9|ArmourSave:|WardSave:|MR:|Type:Monster|Base Size:
········Dread Prince: M:5|WS:7|BS:7|S:4|T:3|W:3|I:8|A:4|LD:10|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Blade of Strife: Range:Close Combat|Strength:As Wielder|Special Rules:The wielder has +3 Attacks when using this weapon|Type:Hand Weapon

+ Heroes (587pts) +

Captain (305pts) [Battle Standard Bearer (25pts), Halberd (8pts), Heavy Armour (5pts), Repeater Crossbow (4pts), Shield (3pts)]
····Rules: Killer​ Instinct, Lightning Reflexes
····Manticora (135pts) [Manticore]
········Rules: Fear, Fly (Cool, Frenzy, Large Target, Lethal Strike (Mount only), Multiple Wounds (D3)
····Talisman of Supreme Shielding (50pts) [Talisman of Supreme Shielding]
········Rules: Ward Save (4+)
····Profiles:
········Heavy Armour: Saving Throw modifier:+2 AS|Special Rules:|Type:Heavy Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule.  Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Captain: M:5|WS:6|BS:6|S:4|T:3|W:2|I:7|A:3|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Manticore: M:6|WS:5|BS:-|S:5|T:5|W:4|I:5|A:3|LD:5|ArmourSave:|WardSave:|MR:|Type:Monstrous Beast|Base Size:
········Talisman of Supreme Shielding: Protection:The bearer has Ward Save (4+)
········Halberd: Range:|Strength:+1|Special Rules:Requires Two Hands. +1 Strength.|Type:Close Combat Weapon
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Captain (282pts) [Heavy Armour (5pts), Lance (10pts), Repeater Crossbow (4pts), Shield (3pts)]
····Rules: Killer​ Instinct, Lightning Reflexes
····Manticora (135pts) [Manticore]
········Rules: Fear, Fly (Cool, Frenzy, Large Target, Lethal Strike (Mount only), Multiple Wounds (D3)
····Midnight Cloak (50pts) [DE Midnight Cloak]
····Profiles:
········Heavy Armour: Saving Throw modifier:+2 AS|Special Rules:|Type:Heavy Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule.  Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Captain: M:5|WS:6|BS:6|S:4|T:3|W:2|I:7|A:3|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Manticore: M:6|WS:5|BS:-|S:5|T:5|W:4|I:5|A:3|LD:5|ArmourSave:|WardSave:|MR:|Type:Monstrous Beast|Base Size:
········Midnight Cloak: Protection:The Wearer has Ward Save (3+), which can only be used against Ranged Attacks. The wearer has Lethal Strike and Multiple Wounds (D3) in the first combat round.
········Lance: Range:|Strength:|Special Rules:Grants +2 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance.|Type:Close Combat Weapon
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

+ Core (648pts) +

Corsairs (318pts) [Additional Hand Weapons (28pts), Champion (10pts), 28x Corsair (280pts), Musician (10pts), Standard Bearer (10pts)]
····Rules: Innate Defence (5+), Killer​ Instinct, Lightning Reflexes
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Champion: M:5|WS:5|BS:5|S:3|T:3|W:1|I:5|A:2|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Corsair: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:4+|WardSave:|MR:|Type:Cavalry|Base Size:
········Additional Hand Weapon: Range:|Strength:|Special Rules:Requires Two Hands. +1 Attack and strikes with +1 Initiative.|Type:Additional Hand Weapon

Dark Riders (95pts) [5x Dark Rider (75pts), Musician (10pts)]
····Rules: Fast Cavalry, Killer ​Instinct (Rider only), Light Troops, Lightning Reflexes (Rider only), Mount's Protection (6+)
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Dark Rider: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:25x50mm
········Elven Horse: M:9|WS:3|BS:-|S:3|T:3|W:1|I:4|A:1|LD:3|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:25x50mm
········Light Lance: Range:|Strength:|Special Rules:Grants +1 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance. |Type:Close Combat Weapon

Dark Riders (95pts) [5x Dark Rider (75pts), Musician (10pts)]
····Rules: Fast Cavalry, Killer ​Instinct (Rider only), Light Troops, Lightning Reflexes (Rider only), Mount's Protection (6+)
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Dark Rider: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:25x50mm
········Elven Horse: M:9|WS:3|BS:-|S:3|T:3|W:1|I:4|A:1|LD:3|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:25x50mm
········Light Lance: Range:|Strength:|Special Rules:Grants +1 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance. |Type:Close Combat Weapon

Repeater Auxiliaries (140pts) [Champion (10pts), Musician (10pts), 10x Repeater Auxiliary (100pts), Standard Bearer (10pts)]
····Rules: Killer​ Instinct, Lightning Reflexes
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Champion: M:5|WS:5|BS:5|S:3|T:3|W:1|I:5|A:2|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Repeater Auxiliary: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

+ Special (175pts) +

Dread Knights (175pts) [Champion (10pts), Musician (10pts), 5x Rider (130pts)]
····Rules: Killer​ Instinct, Lightning Reflexes, Mount's Protection (5+), Stupidity (Mount only)
····Standard Bearer (25pts)
········War Standard (15pts) [War Standard]
····Profiles:
········Heavy Armour: Saving Throw modifier:+2 AS|Special Rules:|Type:Heavy Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule.  Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········War Standard: Magical Emination:The bearer's Unit adds +1 to the Combat Score of any combat they are involved in.
········Champion: M:5|WS:6|BS:5|S:4|T:3|W:1|I:6|A:2|LD:9|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Raptor: M:7|WS:3|BS:-|S:4|T:4|W:1|I:2|A:2|LD:2|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:
········Rider: M:5|WS:5|BS:4|S:4|T:3|W:1|I:6|A:1|LD:9|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Lance: Range:|Strength:|Special Rules:Grants +2 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance.|Type:Close Combat Weapon

+ Rare (580pts) +

Dread Reaper (80pts) [Repeating Shot (20pts)]
····Rules: Killer ​Instinct (Crew only), Lightning Reflexes (Crew only)
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Bolt Thrower: M:-|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:|ArmourSave:|WardSave:|MR:|Type:War Machine|Base Size:
········Crew (2): M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:|Base Size:
········Elven Bolt Thrower: Range:48"|Strength:6|Special Rules:Multiple Wounds (D3), Armour Piercing (6)|Type:Bolt Thrower Artillery Weapon
········Repeating Shot: Range:48"|Strength:4|Special Rules:Armour Piercing (1), Multiple Shots (6)|Type:Volley Gun Artillery Weapon

Dread Reaper (80pts) [Repeating Shot (20pts)]
····Rules: Killer ​Instinct (Crew only), Lightning Reflexes (Crew only)
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Bolt Thrower: M:-|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:|ArmourSave:|WardSave:|MR:|Type:War Machine|Base Size:
········Crew (2): M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:|Base Size:
········Elven Bolt Thrower: Range:48"|Strength:6|Special Rules:Multiple Wounds (D3), Armour Piercing (6)|Type:Bolt Thrower Artillery Weapon
········Repeating Shot: Range:48"|Strength:4|Special Rules:Armour Piercing (1), Multiple Shots (6)|Type:Volley Gun Artillery Weapon

Hydra (210pts) [Breath Weapon (30pts)]
····Rules: Breath Weapon (Strength 4 Flaming Attacks), Innate Defence (4+), Regeneration (4+)
····Profiles:
········Hydra: M:6|WS:4|BS:1|S:5|T:5|W:5|I:2|A:7|LD:6|ArmourSave:4+|WardSave:|MR:|Type:Monster|Base Size:

Hydra (210pts) [Breath Weapon (30pts)]
····Rules: Breath Weapon (Strength 4 Flaming Attacks), Innate Defence (4+), Regeneration (4+)
····Profiles:
········Hydra: M:6|WS:4|BS:1|S:5|T:5|W:5|I:2|A:7|LD:6|ArmourSave:4+|WardSave:|MR:|Type:Monster|Base Size:


pas sur pour les 5 dread knights à 175pts, en enlevant les 2 crossbow des perso je peux rajouter un kraken en spé...

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Gregor
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Nombre de messages : 1275
Age : 32
Localisation : Ladeuze
armée(s) jouée(s) : Elfes sylvains, Hauts elfes et Bretonniens
Nom du club : Tour d'ébène
Date d'inscription : 22/11/2005

MessageSujet: Re: dark elves 2500pts/monster circus   Mer 13 Juil - 9:55

Si tu retires les cavaliers, tu n'as plus que 2 scoring units :-s

Pour le dragon, j'essaierais de lui mettre le Lucky shield (au cas où^^) et divine attack (histoire de poutrer les persos ennemis).
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Nombre de messages : 3011
Age : 32
Localisation : Ath
armée(s) jouée(s) : orques et gobs,empire,nains,tau,marines, marines chaos, gardes impériales, elfes sylvains
Nom du club : Tour débène
Date d'inscription : 16/10/2006

MessageSujet: Re: dark elves 2500pts/monster circus   Mer 13 Juil - 10:02

çà fonctionne lucky shield sur un dragon? idem pour armure lourd et bouclier çà augmente la save ou je prend la meilleur?

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Gregor
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Nombre de messages : 1275
Age : 32
Localisation : Ladeuze
armée(s) jouée(s) : Elfes sylvains, Hauts elfes et Bretonniens
Nom du club : Tour d'ébène
Date d'inscription : 22/11/2005

MessageSujet: Re: dark elves 2500pts/monster circus   Mer 13 Juil - 10:06

Pour l'armure, tu prends juste celle du dragon. Pour le Lucky shield, on parle de la "figurine du porteur" et non "du porteur". Donc ça marche^^
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Nombre de messages : 3011
Age : 32
Localisation : Ath
armée(s) jouée(s) : orques et gobs,empire,nains,tau,marines, marines chaos, gardes impériales, elfes sylvains
Nom du club : Tour débène
Date d'inscription : 16/10/2006

MessageSujet: Re: dark elves 2500pts/monster circus   Mer 13 Juil - 10:07

okeyyyy

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Kabuum
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Nombre de messages : 989
Age : 28
Localisation : Grand-Bigard
armée(s) jouée(s) : O&G, RdT
Nom du club : Tour d'Ebène
Date d'inscription : 30/08/2013

MessageSujet: Re: dark elves 2500pts/monster circus   Mer 13 Juil - 10:54

Les 3 items intéressants pour les monstres niveau défensif (le 3° si il y a une bonne armure): lucky shield, gemstone amulet (20 pts que je sacrifie pour la défense de mon perso sur arach) et lucky charm (intéressant sur un monstre monté avec une bonne save d'armure... je ne sais pas si ça existe)

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Nombre de messages : 3011
Age : 32
Localisation : Ath
armée(s) jouée(s) : orques et gobs,empire,nains,tau,marines, marines chaos, gardes impériales, elfes sylvains
Nom du club : Tour débène
Date d'inscription : 16/10/2006

MessageSujet: Re: dark elves 2500pts/monster circus   Jeu 14 Juil - 9:45

Maj:

+++ Dark elves monster 2500pts (2499pts) +++

++ Dread Elves (Standard (1501-3999pts)) (2499pts) ++

+ Lords (470pts) +

Dread Prince (470pts) [Beast Master (Lord) (40pts), Lance (15pts)]
····Rules: Beast Master, Killer​ Instinct, Lightning Reflexes
····Army General [General]
····Divine Icon (15pts) [Divine Icon]
········Rules: Divine Attacks
····Dragon (250pts) [Beast Master's Dragon]
········Rules: Breath Weapon (Strength 4 Flaming Attacks), Fly (7), Innate Defence (3+)
····Lucky Charm (5pts) [Lucky Charm]
····Lucky Shield (5pts) [Lucky Shield]
····Profiles:
········Divine Icon: Magic Property:The bearer's model gains Holy Attacks.
········Lucky Shield: Saving Throw modifier:+1|Special Rules:Ignore the first hit the bearer's model suffers while wielding the shield (One use only). (If the bearer is hit by several simultaneous attacks, the bearer may choose which attack to ignore).|Type:Shield
········Dragon: M:6|WS:5|BS:1|S:6|T:6|W:6|I:3|A:5|LD:9|ArmourSave:|WardSave:|MR:|Type:Monster|Base Size:
········Dread Prince: M:5|WS:7|BS:7|S:4|T:3|W:3|I:8|A:4|LD:10|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Lucky Charm: Protection:One use only. May be activated when the wearer's model fails an Armour Save. The wearer may reroll the failed Armour Save.
········Lance: Range:|Strength:|Special Rules:Grants +2 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance.|Type:Close Combat Weapon

+ Heroes (659pts) +

Captain (341pts) [Battle Standard Bearer (25pts), Fleet Commander (Hero) (40pts), Halberd (8pts), Heavy Armour (5pts), Shield (3pts)]
····Rules: Fleet Commander, Innate Defence (5+), Killer​ Instinct, Lightning Reflexes
····Manticora (135pts) [Manticore]
········Rules: Fear, Fly (Cool, Frenzy, Large Target, Lethal Strike (Mount only), Multiple Wounds (D3)
····Talisman of Supreme Shielding (50pts) [Talisman of Supreme Shielding]
········Rules: Ward Save (4+)
····Profiles:
········Heavy Armour: Saving Throw modifier:+2 AS|Special Rules:|Type:Heavy Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Captain: M:5|WS:6|BS:6|S:4|T:3|W:2|I:7|A:3|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Manticore: M:6|WS:5|BS:-|S:5|T:5|W:4|I:5|A:3|LD:5|ArmourSave:|WardSave:|MR:|Type:Monstrous Beast|Base Size:
········Talisman of Supreme Shielding: Protection:The bearer has Ward Save (4+)
········Halberd: Range:|Strength:+1|Special Rules:Requires Two Hands. +1 Strength.|Type:Close Combat Weapon

Captain (318pts) [Fleet Commander (Hero) (40pts), Heavy Armour (5pts), Lance (10pts), Shield (3pts)]
····Rules: Fleet Commander, Innate Defence (5+), Killer​ Instinct, Lightning Reflexes
····Manticora (135pts) [Manticore]
········Rules: Fear, Fly (Cool, Frenzy, Large Target, Lethal Strike (Mount only), Multiple Wounds (D3)
····Midnight Cloak (50pts) [DE Midnight Cloak]
····Profiles:
········Heavy Armour: Saving Throw modifier:+2 AS|Special Rules:|Type:Heavy Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Captain: M:5|WS:6|BS:6|S:4|T:3|W:2|I:7|A:3|LD:9|ArmourSave:|WardSave:|MR:|Type:Infantry (Character)|Base Size:
········Manticore: M:6|WS:5|BS:-|S:5|T:5|W:4|I:5|A:3|LD:5|ArmourSave:|WardSave:|MR:|Type:Monstrous Beast|Base Size:
········Midnight Cloak: Protection:The Wearer has Ward Save (3+), which can only be used against Ranged Attacks. The wearer has Lethal Strike and Multiple Wounds (D3) in the first combat round.
········Lance: Range:|Strength:|Special Rules:Grants +2 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance.|Type:Close Combat Weapon

+ Core (790pts) +

Corsairs (290pts) [Champion (10pts), 28x Corsair (280pts), Musician (10pts), Standard Bearer (10pts)]
····Rules: Innate Defence (5+), Killer​ Instinct, Lightning Reflexes
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Champion: M:5|WS:5|BS:5|S:3|T:3|W:1|I:5|A:2|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Corsair: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:4+|WardSave:|MR:|Type:Cavalry|Base Size:

Dark Riders (125pts) [Musician (10pts)]
····Rules: Fast Cavalry, Killer ​Instinct (Rider only), Light Troops, Lightning Reflexes (Rider only), Mount's Protection (6+)
····5x Dark Rider (105pts) [5x Repeater Crossbow (15pts), 5x Shield (15pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Dark Rider: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:25x50mm
········Elven Horse: M:9|WS:3|BS:-|S:3|T:3|W:1|I:4|A:1|LD:3|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:25x50mm
········Light Lance: Range:|Strength:|Special Rules:Grants +1 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance. |Type:Close Combat Weapon
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Dark Riders (125pts) [Musician (10pts)]
····Rules: Fast Cavalry, Killer ​Instinct (Rider only), Light Troops, Lightning Reflexes (Rider only), Mount's Protection (6+)
····5x Dark Rider (105pts) [5x Repeater Crossbow (15pts), 5x Shield (15pts)]
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Shield: Saving Throw modifier:+1 AS|Special Rules:Shield can be used alongside an Hand Weapons to get the Parry rule. Parry: ​Close Combat Attacks from opponents in the front can never score successful hits on to-hit rolls of better than 4+, before applying to-hit modifiers. This can only be used by models on foot and against Close Combat Attacks from the front.|Type:Shield
········Dark Rider: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:25x50mm
········Elven Horse: M:9|WS:3|BS:-|S:3|T:3|W:1|I:4|A:1|LD:3|ArmourSave:|WardSave:|MR:|Type:War Beast|Base Size:25x50mm
········Light Lance: Range:|Strength:|Special Rules:Grants +1 Strength in the Round of Combat directly after the Model has charged into combat. This bonus can only be used for attacks directed against the charged enemies. Models on foot cannot use a Lance. |Type:Close Combat Weapon
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Repeater Auxiliaries (120pts) [10x Repeater Auxiliary (100pts), Standard Bearer (10pts)]
····Rules: Killer​ Instinct, Lightning Reflexes
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Repeater Auxiliary: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

Repeater Auxiliaries (130pts) [Musician (10pts), 10x Repeater Auxiliary (100pts), Standard Bearer (10pts)]
····Rules: Killer​ Instinct, Lightning Reflexes
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Repeater Auxiliary: M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:Cavalry|Base Size:
········Repeater Crossbow: Range:24"|Strength:3|Special Rules:Armour Piercing (1), Multiple Shots (2) |Type:Shooting Weapon

+ Rare (580pts) +

Dread Reaper (80pts) [Repeating Shot (20pts)]
····Rules: Killer ​Instinct (Crew only), Lightning Reflexes (Crew only)
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Bolt Thrower: M:-|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:|ArmourSave:|WardSave:|MR:|Type:War Machine|Base Size:
········Crew (2): M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:|Base Size:
········Elven Bolt Thrower: Range:48"|Strength:6|Special Rules:Multiple Wounds (D3), Armour Piercing (6)|Type:Bolt Thrower Artillery Weapon
········Repeating Shot: Range:48"|Strength:4|Special Rules:Armour Piercing (1), Multiple Shots (6)|Type:Volley Gun Artillery Weapon

Dread Reaper (80pts) [Repeating Shot (20pts)]
····Rules: Killer ​Instinct (Crew only), Lightning Reflexes (Crew only)
····Profiles:
········Light Armour: Saving Throw modifier:+1 AS|Special Rules:|Type:Light Armour
········Bolt Thrower: M:-|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:|ArmourSave:|WardSave:|MR:|Type:War Machine|Base Size:
········Crew (2): M:5|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|LD:8|ArmourSave:|WardSave:|MR:|Type:|Base Size:
········Elven Bolt Thrower: Range:48"|Strength:6|Special Rules:Multiple Wounds (D3), Armour Piercing (6)|Type:Bolt Thrower Artillery Weapon
········Repeating Shot: Range:48"|Strength:4|Special Rules:Armour Piercing (1), Multiple Shots (6)|Type:Volley Gun Artillery Weapon

Hydra (210pts) [Breath Weapon (30pts)]
····Rules: Breath Weapon (Strength 4 Flaming Attacks), Innate Defence (4+), Regeneration (4+)
····Profiles:
········Hydra: M:6|WS:4|BS:1|S:5|T:5|W:5|I:2|A:7|LD:6|ArmourSave:4+|WardSave:|MR:|Type:Monster|Base Size:

Hydra (210pts) [Breath Weapon (30pts)]
····Rules: Breath Weapon (Strength 4 Flaming Attacks), Innate Defence (4+), Regeneration (4+)
····Profiles:
········Hydra: M:6|WS:4|BS:1|S:5|T:5|W:5|I:2|A:7|LD:6|ArmourSave:4+|WardSave:|MR:|Type:Monster|Base Size:

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MessageSujet: Re: dark elves 2500pts/monster circus   

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dark elves 2500pts/monster circus
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